OGS - Tournament FAQ


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  1. OGS Tournament Titles
  2. OGS Tournament Formats
  3. Title Tournament Adjudication

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1. OGS Tournament Titles

There are currently 5 tournament titles to be fought for, of which 4 are yearly and 1 (Kuksu) is twice-yearly. Each tournament has three classes: a main class, which consists of even games on a 19x19 board, a nines class, which consists of even games on a 9x9 board, and a handicap class, which consists of even games on a variably sized board. The time control for every tournament are Fischer timing: 7 day initial timer, 1 day increment and 7 day maximum timer, and all games are rated. The nines and handicap classes for each title start 1 month before the specified date below (which is the date where the main class starts).

In each case, the winner of the first cycle for both the main and nines classes will become the title holder. Users are given a free 32 gamepoints for each title they hold whilst they hold the title. Title holders are not allowed to enter subsequent cycletournaments in the same title and class as they hold, and the winner of such tournaments will be a "challenger" to the title, and will play a best of 5 games match against the title holder, with the game start points being staggered (2 weeks apart for main class games, and 1 week apart for nines class games).

1a. Meijin Title - Starts on the 1st of February each year

The OGS Meijin title is a group Elimination tournament with Japanese scoring rules. The handicap class is played on 19x19 boards.

Current Title Holder: None

1b. Honinbo Title - Starts on the 1st of April each year

The OGS Honinbo title is a 3 round group McMahon tournament with Japanese scoring rules. The handicap class is played on 19x19 boards.

Current Title Holder: None

1c. Kuksu Title - Starts on the 1st of June and 1st of December each year

The OGS Kuksu title is a League tournament with Japanese scoring rules. The handicap class is played on 13x13 boards.

Current Title Holder: None

1d. Mingren Title - Starts on the 1st of August each year

The OGS Mingren title is a group Elimination tournament with Chinese scoring rules. The handicap class is played on 19x19 boards.

Current Title Holder: None

1e. Tianyuan Title - Starts on the 1st of October each year

The OGS Tianyuan title is a 3 round group McMahon tournament with Chinese scoring rules. The handicap class is played on 19x19 boards.

Current Title Holder: None

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2. OGS Tournament Formats

For a long while OGS has only held seeded elimination formats (round-robin groups where the groups are seeded to make sure that the top players cannot play each other and the winner of each group goes through to the next round).

2a. Elimination

This was the format used for all of the first five tournaments before the titling system was introduced.

All dan players and previous finalists of both group elimination titles and the first 5 tournaments (class-specific, so full tournament results do not apply to the nines class and visa-versa), get a free bye to the second round. The handicap class is exempt from the bye system as all players should have an equal chance of success.

All tournament rounds are fully seeded single round-robins, with the top player (and in later rounds, occasionally top 2 players depending on number of groups) going through to the next round. In the event of a tie at the top of the group, all tied players progress.

The handicap draw will be performed in the same manner as the others, seeded to have a large distribution of player ability in the first round. All groups will be groups of 7 or as close to it as is sensibly achievable.

The winner of the title will be the winner of the final, tie-broken by the Sonneborn-Berger (sum of the scores of opponent's beaten). In the event of a complete tie the title will be shared.

Tie-Breaks

  1. Sonneborn-Berger (sum of the scores of opponent's beaten)

Trophies

Gold, Silver and Bronze trophies will be awarded to their respective positions Green trophies will be given to class finalists.

2b. McMahon

This is strictly not quite the system used in real life McMahon format tournaments, and probably shouldn't have the name, but the resemblance in style is close enough that it seemed appropriate to use it.

All groups will be sorted into groups of 7 players, seeded but with players of the same ability directly together (top 7 players in the top group, next 7 players in the next etc). The first Honinbo title used groups of only 5, but larger groups give more ability for under or over rated players to find their correct position.

All players in the top group will start at 0 points (effectively, these are the players "above the bar"). The top player in the second group will be at -1, and players below this will start at a relative score based on the rank difference. Only whole numbers will be given, and a rating difference of 1 kyu equates to 1 point in starting score. In the first Honinbo, groups consisted of players of the same ability (second group at -1, third at -2 etc), but this system appears to be fairer, especially in larger tournaments.

Each group will be a single round-robin with the higher score player as white. If players share the same score white will go to the higher rated player. Due to the nature of the way the group system is likely to work and the aim of the tournament with regards to rewarding the best even performance, there will be no handicapping of games in the main or nines classes.

At the end of each round, the groups are reseeded based on score (so a player in group 2 with 3 wins would end the round with a score of 2), tiebroken by Sum of Opponent's Scores.

At the end of three rounds in this format the top ranks will be given out based on McMahon score, tiebroken on Sum of Opponent's Scores.

The handicap class will be exactly the same but without grouping together players of similar ability. The groups will be drawn entirely at random for each round and the scores for everyone will start at 0 in the first round.

Groups will be of 7 players in the main and nines classes, and 7 players in the handicap class (to give more of an opportunity for a variability in score)

Because of the unknown numbers of players, some people in the bottom groups may find themselves in a group of 6. For each of these a free win will be awarded, so that 100% wins is still worth 6 points (range will be 6 -> 1 instead of 6 -> 0)

Tie-Breaks

  1. Sum of Opponent's Scores
  2. Sum Of Defeated Opponent's Scores

Trophies

Gold, Silver and Bronze awards will be given out appropriately to those with the highest respective scores. Green awards will be given to those with a 70% winning percentage.

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2c. League

Based on the suggestion by rcc, this will consists of a top group (championship division) of 8 players playing for the tournament trophy itself.

Below the championship division, the rest of the tournament will be designed as a tier-system, in a pyramid format (2 groups in tier one, 4 groups in tier two etc.) designed to keep the bottom divisions as close as possible to the top.

Each season, the bottom two players in any division will get relegated to the tier below, to be replaced by the winners of two of the divisions in the tiew below.

Newly entering players will be proportionally divided between the divisions below the championship division. The championship division will always consist of 8 players, the other divisions will be variable, though the aim will be keep the numbers in each division as close as possible to ensure that everyone gets to play approximately the same number of games.

Having discussed the difficulties of setting up a fair league format for the handicap system, we were unable to find a solution that would appropriately allow people to shift quickly enough between tiers when the games are technically 50-50 chances of winning for each player. As such, this is a Group McMahon format class on 13x13 boards.

Each division will be a single round robin.

Tie-Breaks

  1. Sonneborn-Berger (sum of the scores of opponent's beaten)
  2. Head to Head

Trophies

Gold, Silver and Bronze awards will be given out to the top three positions, and green awards will be given out to the remaining finalists.

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3. Title Tournament Adjudication

Due to some tournament formats giving rise to games between players of very varied skill levels, it has become appropriate to have an adjudication system designed to call a fair end to games that are both holding the rest of the tournament up and have, for the purposes of the game itself, already long finished. As such, the following 8 principles will make up the adjudication system:

  1. Adjudication becomes applicable only after 2 months have passed from the beginning of the round for 19x19 boards. This restriction is only 1 month for 13x13 and 2 weeks for 9x9 boards. After a set period of time all remaining games in a tournament round are open for adjudication, the set period being 4 months for 19x19 boards, 2 months for 13x13 boards, and 1 month for 9x9 boards.
  2. When a stronger player feels that a game is clearly over and there is no realistic way for the weaker player to come back into the game, they can put the game forward for adjudication. For the purposes of "clearly decided" a lead of ideally over 100 points is expected, though whether it is sufficient or not will be decided by the adjudication panel. For handicap games it is only appropriate to apply this rule when the stronger player has this lead having caught up the handicap.
  3. Adjudication is only permitted by players stronger than the stronger player in the game, that are not participating in the same tournament group, and that are at least 5 stones above the weaker player in the game.
  4. A majority of 80% is required to call the result of the game, and at least 4 players must have voted. Voting is automatically ended after 10 votes have been made. If less than 8 have voted for the same winner, adjudication is aborted.
  5. Adjudication declares the result with regards to the tournament, but the game will continue in an unrated format to allow either a) the stronger player to resign without impact to their rating, or b) the game to become a proper teaching game.
  6. All adjudicators that place their vote must also give their reasoning for their decision. These will be kept hidden from everyone, and only displayed if the adjudication is to end the game at that point.
  7. After adjudication, the losing player has 5 days to lodge an appeal. This will take the form of a personal message sent to topazg or Arathalion. If an appeal is lodged it will be placed between a panel of 3 players whose average strength is stronger than the original adjudication panel. 7 days will be given for the appeal panel to reach their decision. If any of the three players disagree with the adjudication it will be revoked and the game will continue, else it will stand after the 7 days.
  8. The adjudication system is designed to be a last resort. If agreement can be reached between the players over resignation first, this is always to be the preferred solution.

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